I was thinking that it might be interesting, as a way to optimize speed, to have something like a camera depth based sample range. Currently, the min and max samples in the VRay render globals are more or less absolute when working with the universal method. I was thinking, we could probably save a lot of sample time by reducing the Min and Max Subdivs in the Adaptive Image Sampler by method of camera focus distance, so that too far/near samples can be reduced when x-distance from the focal plane since they'll be blurred in post anyway.
Is this possible?
Is this possible?
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