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Shade map

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  • Shade map

    I often use irmap map prepass rendering for arch viz.
    I am testing using the shade map stereo helper.

    Maybe this is impossible?? but it would be great if you could calculate the irmap and shade map at the same time? and not render the final image.

    This would mean it would be easy to always render a shade map and have it handy if the client decides they want motion blur or dof

    I know this is possible with zdepth and vectors but I find the results from post mb and dof unsatisfactory and full in camera dof and mb too costly and burned into the image.
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