I'd like for there to be an option in V-Ray for 3ds Max / Maya for the displacement modifier to take the current scale of the object into consideration for it's displacement amount. If I apply the same displacement map to two identical objects, but one of the objects is scaled down 50%, both objects displace the same amount regardless of scale which gives two very different looking results.
So I'm basically asking for a checkbox that enables this basic math:
(objectScale / 100) * displacementAmount
Overall scale is all that matters, but maybe you could even find a way to take individual X, Y, and Z object scale into account and displace along each axis accordingly, but that's a little more complex and I'm not sure how easy or hard that would be to do.... so for now overall scale would be great.
Kind of like Max's 'relative to bbox' option, but not as limiting as that.
So I'm basically asking for a checkbox that enables this basic math:
(objectScale / 100) * displacementAmount
Overall scale is all that matters, but maybe you could even find a way to take individual X, Y, and Z object scale into account and displace along each axis accordingly, but that's a little more complex and I'm not sure how easy or hard that would be to do.... so for now overall scale would be great.
Kind of like Max's 'relative to bbox' option, but not as limiting as that.
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