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Displacement Amount relative to Object Scale

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  • Displacement Amount relative to Object Scale

    I'd like for there to be an option in V-Ray for 3ds Max / Maya for the displacement modifier to take the current scale of the object into consideration for it's displacement amount. If I apply the same displacement map to two identical objects, but one of the objects is scaled down 50%, both objects displace the same amount regardless of scale which gives two very different looking results.

    So I'm basically asking for a checkbox that enables this basic math:
    (objectScale / 100) * displacementAmount

    Overall scale is all that matters, but maybe you could even find a way to take individual X, Y, and Z object scale into account and displace along each axis accordingly, but that's a little more complex and I'm not sure how easy or hard that would be to do.... so for now overall scale would be great.

    Kind of like Max's 'relative to bbox' option, but not as limiting as that.
    Akin Bilgic | CGGallery.com
    Modeler & Generalist TD

    V-Ray Render Optimization
    V-Ray DMC Calculator

  • #2
    It's somewhere on the "to do" list I think, but it's not clear what to do if the object is not scaled uniformly on all axes... we did something similar for V-Ray for Modo though, so it should not be too hard to do in 3ds Max/Maya.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks vlado - I appreciate it!
      Akin Bilgic | CGGallery.com
      Modeler & Generalist TD

      V-Ray Render Optimization
      V-Ray DMC Calculator

      Comment

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