VRay Team,
I was just thinking about the dynamic bucket splitting. This is already a huge help and I know you anticipate more improvements over time. I thought of a good improvement and wanted to share it with your dev team.
If there was some internal variable for "bucketTime" you should be able to use this variable in subsequent frames to dynamically split the buckets based off their content during animation renders. The first frame would render as is, but then each following frame could analyze the bucketTime of the previous and assign smaller buckets where it took longer and larger buckets where it went faster. In theory this would keep a constant maximum output of CPU usage and could make animation rendering much faster. "Content Based Division" perhaps.
I bet you are already working on improvements to this feature.... can you share what they may be?
You guys rock,
I was just thinking about the dynamic bucket splitting. This is already a huge help and I know you anticipate more improvements over time. I thought of a good improvement and wanted to share it with your dev team.
If there was some internal variable for "bucketTime" you should be able to use this variable in subsequent frames to dynamically split the buckets based off their content during animation renders. The first frame would render as is, but then each following frame could analyze the bucketTime of the previous and assign smaller buckets where it took longer and larger buckets where it went faster. In theory this would keep a constant maximum output of CPU usage and could make animation rendering much faster. "Content Based Division" perhaps.
I bet you are already working on improvements to this feature.... can you share what they may be?
You guys rock,
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