Hi Vlado,
Would it be possible to get a curvature shader for max? It'd be very handy for some of the max / procedurally driven texturing apps that are out at the minute that rely on curvature maps for some of their distribution which are great for smaller departments that have less time for texturing. Also would it be possible to have a few more normal map options in the render to texture to feed into this also? The current version of it will render a regular color map for the object when you try to use the vrayNormalMap in render to texture and will make vray and max crash if you try to render the regular normal map render to texture. I'm on max 2014 sp5 and vray 3.007 64
Sorry to nag also but is there a rough timeline on raw light selects? It's a pretty major one once you get used to having it - do you think it'd be weeks / months before it'd make it into a nightly?
Cheers!
Would it be possible to get a curvature shader for max? It'd be very handy for some of the max / procedurally driven texturing apps that are out at the minute that rely on curvature maps for some of their distribution which are great for smaller departments that have less time for texturing. Also would it be possible to have a few more normal map options in the render to texture to feed into this also? The current version of it will render a regular color map for the object when you try to use the vrayNormalMap in render to texture and will make vray and max crash if you try to render the regular normal map render to texture. I'm on max 2014 sp5 and vray 3.007 64
Sorry to nag also but is there a rough timeline on raw light selects? It's a pretty major one once you get used to having it - do you think it'd be weeks / months before it'd make it into a nightly?
Cheers!
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