Hey,
I remembered seeing a feature request quite a while ago about object- or shaderbased sampling rate settings (such as renderman has) and I think someone said it is on a todo list but difficult to implement in max?
Anyways, what about the same principles as the newly introduced rendermasks, but for sampling rates? (By the way, I LOVE the rendermasks).
Maybe I can draw some kind of heatmap where I say I want this region sampled more than another one.
I thought of this since I'm currently rendering an image which takes VERY long to render despite all tweaks I could imagine (practically an ice scene, more or less purely refracted/reflected surfaces) and I know that later in postproduction a certain area of my image is gonna be out of focus anyways, it would be nice to be able to tell the renderer to sample those areas less than the later in-focus areas, via a mask.
I remembered seeing a feature request quite a while ago about object- or shaderbased sampling rate settings (such as renderman has) and I think someone said it is on a todo list but difficult to implement in max?
Anyways, what about the same principles as the newly introduced rendermasks, but for sampling rates? (By the way, I LOVE the rendermasks).
Maybe I can draw some kind of heatmap where I say I want this region sampled more than another one.
I thought of this since I'm currently rendering an image which takes VERY long to render despite all tweaks I could imagine (practically an ice scene, more or less purely refracted/reflected surfaces) and I know that later in postproduction a certain area of my image is gonna be out of focus anyways, it would be nice to be able to tell the renderer to sample those areas less than the later in-focus areas, via a mask.
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