I've run into the issue that I need to render a scene quickly for preview purposes, consisting of mostly glass. Now I throw over a simple glass material for speed purposes via the Override Material setting in the render settings, but my reflection interpolation settings from the now not used glass material are still being calculated. AParrently the Override material kicks in at a later scene preparation stage? Dunno. Anyways - a checkbox for globally disabling that setting would be nice.
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Globally enable/disable interpolation
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use the VMC script to turn off all interpolation.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Oh, I think you may have misunderstood me. I actually do want interpolation in my final rendering and set it up accordingly. Now to test some other stuff I used a refractive override material for all objects. And that override material is NOT interpolated. But still VRay calculates the interpolation map despite all objects have a material which doesnt use interpolation.Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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Ahhh, my mistake. As you were!Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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There is the same issues for loading maps which then aren't used as the override material goes on the objects which maps have been loaded for.Maxscript made easy....
davewortley.wordpress.com
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If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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