2 ideas to grow Vray Proxies into a fully functional interop tool:
1. full mesh preview option, which would be ok for small assets. Proxies could be useful here as well!
2. better interoperability option: I like the basic idea of the containers (open/edit/close), but containers are dangerous and can easily be screwed (as we experienced - disaster strike). Obviously you can resave a proxy, but the mesh importer sometimes freezes and I am not sure about pivots etc. So some chance to interact with an existing proxy could be great?
The case where the idea came up: We have a complex project, with a lot of instanced pieces of furniture/assets. I was desperately trying to find a good structure to organise this scene for multiple artists. Problem is, that we required a bigger team to work on this, but need to keep instanced objects / materials over scenes.
Max unfortunately has very limited options to organise complex scenes:
* XREF-Scenes are good, but are not meant to move or duplicate.
* XREF-Objects can be moved, but can be treacherous, when the source file is modified (single objects flying all over the place.)
* Containers: Good idea, but unfortunately never finished, not trustworthy.
One big aspect is about trust here - production environment etc. Containers are dangerous and not trustworthy, but I do trust VrayProxies .
Sorry for the long prosa!
Best regards, Peter
P.S.: Materials can be transferred via XREF-Materials between different scenes/artists. Works well - not too comfortable - because you have to edit them in the original scene.
1. full mesh preview option, which would be ok for small assets. Proxies could be useful here as well!
2. better interoperability option: I like the basic idea of the containers (open/edit/close), but containers are dangerous and can easily be screwed (as we experienced - disaster strike). Obviously you can resave a proxy, but the mesh importer sometimes freezes and I am not sure about pivots etc. So some chance to interact with an existing proxy could be great?
The case where the idea came up: We have a complex project, with a lot of instanced pieces of furniture/assets. I was desperately trying to find a good structure to organise this scene for multiple artists. Problem is, that we required a bigger team to work on this, but need to keep instanced objects / materials over scenes.
Max unfortunately has very limited options to organise complex scenes:
* XREF-Scenes are good, but are not meant to move or duplicate.
* XREF-Objects can be moved, but can be treacherous, when the source file is modified (single objects flying all over the place.)
* Containers: Good idea, but unfortunately never finished, not trustworthy.
One big aspect is about trust here - production environment etc. Containers are dangerous and not trustworthy, but I do trust VrayProxies .
Sorry for the long prosa!
Best regards, Peter
P.S.: Materials can be transferred via XREF-Materials between different scenes/artists. Works well - not too comfortable - because you have to edit them in the original scene.