Here our some wish list items formutated using VRay in commercial production.
VFB ability to define bit depth of various render elements, I likely don't need 32bit float for a multimatte, for instance, often 16bit int, or even, gasp, 8bit would do. In theory this would save on memory when rendering bigger images.
Ability for VRayHDRI to update animated textures in the viewport. This works with the built in bitmap node, but not VRayHDRI.
Could the order for the Triangulation render block order reverse with each rendered frame (even if rendering Nth frame, it should reverse every other frame rendered, not every other frame). This should improve tile and geometry caching on larger scenes, as VRay will have just rendered those areas.
The VFB mouse hover function should automatically turn off when net rendering with the VFB. If the user wants to turn it on and view the VFB interactively they can, but they usually want it off for net rendering.
Would be nice if the log window could spit out a report on memory used for both geometry caching and tile caching. I'd like to know if the cache overflowed or not. This can tell me if I need to bother making various changes to handling of images or geometry..
Would be nice if the line in the log that shows the number of light cache samples also said the amount of memory used.
Would be nice to be able to have the log window show up on render nodes when net rendering with 3dsmaxcmd.exe.
Distributed rendering should automatically turn off when using 3dsmaxcmd.exe to render. This gets us all the time.
Would be nice to have the mouse hover feature of the VFB have a way to lock the point of interest (like shift click or something). This way you could switch to another window and have VRay continue to render the area you want in stead of tracking the mouse all over the screen when in the background.
Thanks.
VFB ability to define bit depth of various render elements, I likely don't need 32bit float for a multimatte, for instance, often 16bit int, or even, gasp, 8bit would do. In theory this would save on memory when rendering bigger images.
Ability for VRayHDRI to update animated textures in the viewport. This works with the built in bitmap node, but not VRayHDRI.
Could the order for the Triangulation render block order reverse with each rendered frame (even if rendering Nth frame, it should reverse every other frame rendered, not every other frame). This should improve tile and geometry caching on larger scenes, as VRay will have just rendered those areas.
The VFB mouse hover function should automatically turn off when net rendering with the VFB. If the user wants to turn it on and view the VFB interactively they can, but they usually want it off for net rendering.
Would be nice if the log window could spit out a report on memory used for both geometry caching and tile caching. I'd like to know if the cache overflowed or not. This can tell me if I need to bother making various changes to handling of images or geometry..
Would be nice if the line in the log that shows the number of light cache samples also said the amount of memory used.
Would be nice to be able to have the log window show up on render nodes when net rendering with 3dsmaxcmd.exe.
Distributed rendering should automatically turn off when using 3dsmaxcmd.exe to render. This gets us all the time.
Would be nice to have the mouse hover feature of the VFB have a way to lock the point of interest (like shift click or something). This way you could switch to another window and have VRay continue to render the area you want in stead of tracking the mouse all over the screen when in the background.
Thanks.
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