Hello !
i like playing with the noise thr interactlively with RT.
showing mask, I start with 0.005 then wait, observing RT speeding up when mask progressively disappear, as RT is focusing only on remaining Red parts.
Btw, "track mouse while rendering" is a GREAT idea with progressive mode...
i've seen today that the new version of mawxell can focus rendering via a bitmap as mask.
but why not try better than that ?
let's imagine a way, where in Vray progressive, noise thr starts at 0.005.
Then let's cook until 90% of image have reached noise thr 0.005.
Than, like "by hand", but automatically, change noise thr to 0.004.
Again, wait until 90% of pixels have reached noise thr 0.004.
Then, do the same for 0.003, 0.002, 0.001, etc...
Maybe i'm wrong, but i'm pretty conviced that it will help the engine to focus power on problematic areas...
At Least it will help to keep the same grain ratio over the image...
Or perhaps adaptive sampling do already the same kind of stuff ?
Just an idea.
i like playing with the noise thr interactlively with RT.
showing mask, I start with 0.005 then wait, observing RT speeding up when mask progressively disappear, as RT is focusing only on remaining Red parts.
Btw, "track mouse while rendering" is a GREAT idea with progressive mode...
i've seen today that the new version of mawxell can focus rendering via a bitmap as mask.
but why not try better than that ?
let's imagine a way, where in Vray progressive, noise thr starts at 0.005.
Then let's cook until 90% of image have reached noise thr 0.005.
Than, like "by hand", but automatically, change noise thr to 0.004.
Again, wait until 90% of pixels have reached noise thr 0.004.
Then, do the same for 0.003, 0.002, 0.001, etc...
Maybe i'm wrong, but i'm pretty conviced that it will help the engine to focus power on problematic areas...
At Least it will help to keep the same grain ratio over the image...
Or perhaps adaptive sampling do already the same kind of stuff ?
Just an idea.
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