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This looks nice, I didn't even know that was possible... If the chaosgroup guys could do a proper implementation of that in one of the next servicepacks that'd be cool ALthough this might not be very high on the priority list.
I presume the ranking in the priority list is also determined to some extent by the amount of voices asking for a particular feature. So if we push hard enough...
Cheers,
-dave
â– ASUS ROG STRIX X399-E - 1950X â– ASUS ROG STRIX X399-E - 2990WX â– ASUS PRIME X399 - 2990WX â– GIGABYTE AORUS X399 - 2990WX â– ASUS Maximus Extreme XI with i9-9900k â–
For the moment we build our own planes from 7 different angles based on interiors that we modeled and rendered.
Now we multi sub them according to the angle of view from the camera.
A bit of manual work but works great.
If Vray does something similar out of the box, I'd love it.
Rens, I'm testing but i can't make it working.
I did as you wrote.
I have vray 3.20.02 on max2012.
Loaded the OSL shader inside the VrayOSLMtl and left the coordinates as you shown.
In the material editor the sample sphere is blank and the render is black. The strange thing is also that the alpha channel is full black.
I've checked if it's a lighting problem but using a VrayMtl all is OK.
just out of curiosity how do the settings work exactly ?
I would expect that if I have a box and I set the roomcount to 1,1,1 I get to see 1 room stretched to whatever size my box is ?
I guess that's not how an osl shader works ?
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