I always miss Instance-Features in 3dsmax like in Softimage - where a master-model is instanced and the resulting instance is just a dummy/proxy of the master model.
a real advanced feature is, that you can alter the master-model/master-parent with adding or removing objects inside and all the instances are simultaniously changed.
i kinda wish vray proxy would add a feature, where i can also add and remove objects via an "parameter list" instead of just chosing an external saved mesh-file ---- maybe like in Vray-instance.
So i could get the flexibility to add and remove or completely change the content of an proxy without each time creating/exporting a new vray-mesh file.
see example
it kind of drives me crazy in 3dsmax that if i create instances of "groups of object" that all objects got duplicated and creating a mess of objects within layer-manager. i'd rather have a dummy/container/proxy node that is duplicated and can be transformed and rotatet within the scene.
Maybe there is already a good way to do exactly that - but all the xrefs and max-container workflow create also a mess of duplicated objects (like if you got a table and chair within a container/group - you will end up with not only container001 and container 002 ... you also get table001 and table002 and chair 001, chair 002)
For now i could only see a vray-proxy workflow with advanced features which would support adding and removing geometry
a real advanced feature is, that you can alter the master-model/master-parent with adding or removing objects inside and all the instances are simultaniously changed.
i kinda wish vray proxy would add a feature, where i can also add and remove objects via an "parameter list" instead of just chosing an external saved mesh-file ---- maybe like in Vray-instance.
So i could get the flexibility to add and remove or completely change the content of an proxy without each time creating/exporting a new vray-mesh file.
see example
it kind of drives me crazy in 3dsmax that if i create instances of "groups of object" that all objects got duplicated and creating a mess of objects within layer-manager. i'd rather have a dummy/container/proxy node that is duplicated and can be transformed and rotatet within the scene.
Maybe there is already a good way to do exactly that - but all the xrefs and max-container workflow create also a mess of duplicated objects (like if you got a table and chair within a container/group - you will end up with not only container001 and container 002 ... you also get table001 and table002 and chair 001, chair 002)
For now i could only see a vray-proxy workflow with advanced features which would support adding and removing geometry
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