Hi,
Is it possible to do that ?? Would be very handy! since 2d mode is soooo much better for character rendering then 3d.. it's much more precise and consistent and faster.
I mean by consistent, is the fact that even if I render lets say a face in big and then in small ( the character is more far away in an other shot let's say) the reflection stay the same because de amount of details with the 2d mode stay's the same while in 3d mode it gets less details the more small you have your character in the render wich in turn affect the hi frequency details wich in turn affect the reflection look of it a LOT.. in a small render lets say we take the face as exemple, the face will look a lot more wet then it's supposed to be because there is less hi frequency details renderer by the 3d displacement mode.. can we get a fix for that ? maybe an auto bump a la Arnold ?
Is it possible to do that ?? Would be very handy! since 2d mode is soooo much better for character rendering then 3d.. it's much more precise and consistent and faster.
I mean by consistent, is the fact that even if I render lets say a face in big and then in small ( the character is more far away in an other shot let's say) the reflection stay the same because de amount of details with the 2d mode stay's the same while in 3d mode it gets less details the more small you have your character in the render wich in turn affect the hi frequency details wich in turn affect the reflection look of it a LOT.. in a small render lets say we take the face as exemple, the face will look a lot more wet then it's supposed to be because there is less hi frequency details renderer by the 3d displacement mode.. can we get a fix for that ? maybe an auto bump a la Arnold ?
Comment