So since moving to vray 3.0 (which is great by the way, congratulations for that!) we have developed a slightly different workflow.
Instead of using reinhard burn, we are using linear workflow and tweaking the burn and exposure controls in the frame buffer.
This works great until it comes to batch rendering overnight and the RGB multimats come back with the exposure shift, burn and sometimes curves baked into them.
It would be great if we could omit the corrections from the render elements.
Regards, Dan
Instead of using reinhard burn, we are using linear workflow and tweaking the burn and exposure controls in the frame buffer.
This works great until it comes to batch rendering overnight and the RGB multimats come back with the exposure shift, burn and sometimes curves baked into them.
It would be great if we could omit the corrections from the render elements.
Regards, Dan
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