would it be at all possible to evaluate a vray proxy before any modifiers that are on top of it ?
right now we can't do anything at all to a proxy, but it would be nice if we could add modifiers to
a proxy (think vrayDisplacement for instance) and then at rendertime, the proxy gets evaluated first and only then,
after that's done, the rest of the stack gets evaluated towards the final mesh.
say yes please ?
right now we can't do anything at all to a proxy, but it would be nice if we could add modifiers to
a proxy (think vrayDisplacement for instance) and then at rendertime, the proxy gets evaluated first and only then,
after that's done, the rest of the stack gets evaluated towards the final mesh.
say yes please ?
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