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Displacement: Water level based on map.

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  • Displacement: Water level based on map.

    Hi there,

    I thought it could be nice to have the option to use a map to determine the water level on a VrayDisplacement mod.
    If the water level map is the same as the displacement map, only with an offset value, the result could be a displacement with thickness.
    Guido.

  • #2
    The water level only clips geometry, it doesn't create new geometry?
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    Cache nothing. Brute force everything.

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    • #3
      I think it works like a VRayClipper - it clips geometry as a plane, though would be pretty cool to have an option to use a map with different clipping levels.
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      • #4
        It could be done I guess... Will make a note to look into it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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