Whilst displacement offers extremely high quality, it does have its drawbacks in the amount of time it takes to render, and the amount of RAM consumption. Obviously this is project dependant, but still...
Is steep parallax mapping something that could be implemented as an alternative to a bump map? I'm not entirely sure about the ins & outs of how it works exactly, but it appears to offer displacement-like effects in real-time in games.
http://graphics.cs.brown.edu/games/SteepParallax/
Is steep parallax mapping something that could be implemented as an alternative to a bump map? I'm not entirely sure about the ins & outs of how it works exactly, but it appears to offer displacement-like effects in real-time in games.
http://graphics.cs.brown.edu/games/SteepParallax/
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