It would be amazing if the Vray VFB saved its current frame buffer to the HDD as it rendered. Or alternately and more advanced functionality would be to offer a TCP listener which would serve up the current framebuffer on demand. I imagine you already have this functionality built in for the purposes of Distributed Rendering so this would be exposing it to the public.
Applications:
- Integration with compositing applications so that you can do more advanced slap comps in real-time to see how say a VrayRT or even VrayAdvanced rendering looks in Nuke. Tweak lighting in 3ds max and with a TCP socket see the updates in real-time in your comp with roto shapes etc.
- Renderfarm 'peeking' so that I can look at a headless slave's progress to ensure it's the correct camera, correct render pass settings etc before a frame finishes.
Applications:
- Integration with compositing applications so that you can do more advanced slap comps in real-time to see how say a VrayRT or even VrayAdvanced rendering looks in Nuke. Tweak lighting in 3ds max and with a TCP socket see the updates in real-time in your comp with roto shapes etc.
- Renderfarm 'peeking' so that I can look at a headless slave's progress to ensure it's the correct camera, correct render pass settings etc before a frame finishes.
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