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Still waiting to vraydisplacement 2d mode to support UDIM

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  • Still waiting to vraydisplacement 2d mode to support UDIM

    Hi Vlado,

    can you jmake it to happen soon? Since I'm pusing here where I work that they use Vray in production ( they already buyed me a license but I'm pushing so they use it in the production with the renderfarm )and we definately neeeds it to work with the vray 2d displacementmod ... all the character have multiple Uv tiles.

  • #2
    Well, it works in Maya, is all I can say. I have no idea when it will be done for 3ds Max.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I know it work in Maya, but I'm using 3dsmax. Should not be hard to do in max since you have already it figured out in Maya? Could be in the next service pack?

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      • #4
        Originally posted by Bigguns View Post
        Should not be hard to do in max since you have already it figured out in Maya?
        It's not easy. The Max and Maya implementations are slightly different.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          hmm ok.. So what's so different in max that make it so hard? It's really sad.. because the 3d displace is so much less defined and slower then the 2d mode.. for characters 2d mode is just the perfect deal. Honestly I think you should invest the time and effort to implement it.

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