Importing Realflow particles over ParticleFlow, skinning into one big mesh with VR Metaballs.
Building static raycast accelerator before render is single-threaded and really slow.
Using Embree has the same problem.
As often in my scenes the VR-metaballs-meshes are among the most polygon-hungry objects, could their tree pre-calculations please be improved to multi-threaded somehow?
Building static raycast accelerator before render is single-threaded and really slow.
Using Embree has the same problem.
As often in my scenes the VR-metaballs-meshes are among the most polygon-hungry objects, could their tree pre-calculations please be improved to multi-threaded somehow?
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