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Vray Metaballs building static tree multithreaded please !!!

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  • Vray Metaballs building static tree multithreaded please !!!

    Importing Realflow particles over ParticleFlow, skinning into one big mesh with VR Metaballs.
    Building static raycast accelerator before render is single-threaded and really slow.
    Using Embree has the same problem.
    As often in my scenes the VR-metaballs-meshes are among the most polygon-hungry objects, could their tree pre-calculations please be improved to multi-threaded somehow?
    Valentin

    ...forget Warp 9, engine-room please switch to Vray-speed...

  • #2
    Actually that part should be fully multithreaded.

    Do you think you can post a scene so that we can see what's wrong?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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