Titles says it all.
If I turn a proxy to show the full mesh, when I convert it to poly, it looses his uv.
Could it be possible to keep the uv so we can collapse to poly/mesh if needed without breaking the uv?
Thanks
Stan
If I turn a proxy to show the full mesh, when I convert it to poly, it looses his uv.
Could it be possible to keep the uv so we can collapse to poly/mesh if needed without breaking the uv?
Thanks
Stan
Comment