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Vray proxy full mesh keep uv when converting to poly/mesh

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  • Vray proxy full mesh keep uv when converting to poly/mesh

    Titles says it all.
    If I turn a proxy to show the full mesh, when I convert it to poly, it looses his uv.
    Could it be possible to keep the uv so we can collapse to poly/mesh if needed without breaking the uv?

    Thanks
    Stan
    3LP Team

  • #2
    Hi Stan,

    Can you give me a scene for this ? Seems to work in a simple test (V-Ray 3.20.03).
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      scene send to support@cg
      I asked to froward it to you.
      If you give me your email I can send to you straight away.

      Cheers
      Stan
      3LP Team

      Comment


      • #4
        Thank you Stan.

        I just replied to the ticket you've created in our system.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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