for later compositing in animations, i often render each light (or group of lights) themself for a lot of frames or if i dont know, when the should appear (maybe these lights should exact switch, with the rhythm of the music in the background) for the whole animation.
i believe, that if you would
1. render each gi for the group of lights you wanted for the animation at first (so if you have a lot of machines, each can do it at the same time and you dont have to wait for)
and then 2. render all lights in different bitmaps (so you can hold a lot of informations - like reflection / refraction at this point - in cache, that do not rerendered again) you can save a huge amount of time, i believe.
but i`m not sure, if this will work... so you have to assign each gi-map to the "layer"/bitmap output/light... is this possible and does this be really faster? i think this could be really revolution for compositing...
i believe, that if you would
1. render each gi for the group of lights you wanted for the animation at first (so if you have a lot of machines, each can do it at the same time and you dont have to wait for)
and then 2. render all lights in different bitmaps (so you can hold a lot of informations - like reflection / refraction at this point - in cache, that do not rerendered again) you can save a huge amount of time, i believe.
but i`m not sure, if this will work... so you have to assign each gi-map to the "layer"/bitmap output/light... is this possible and does this be really faster? i think this could be really revolution for compositing...
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