I just thought it would be cool to have the algorithm you use for making proxy preview objects as a modifier.
I know there is a way to actually get the decimated mesh as editable mesh via converting, a modifier would be cool, kinda like the ProOptimize-Modifier?
I know there is a way to actually get the decimated mesh as editable mesh via converting, a modifier would be cool, kinda like the ProOptimize-Modifier?
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