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VRayProxy face decimation algorithm as modifier for artistic purposes

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  • VRayProxy face decimation algorithm as modifier for artistic purposes

    I just thought it would be cool to have the algorithm you use for making proxy preview objects as a modifier.
    I know there is a way to actually get the decimated mesh as editable mesh via converting, a modifier would be cool, kinda like the ProOptimize-Modifier?
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    ProOptimiser will give you the new style, for every nth face options there is a new MCG modifier by Vu which does this.
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    • #3
      Ah, okay, good to know, unfortunately I don't have max 2016.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

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