A render mask by material would really be awesome please
(not texture, but whole material)
For example when something changes in the scene that has a specific material (and that material is instanced into multisubobject etc and some is in proxies and some not)
Also, for the include exclude list, to have an option per material
(not texture, but whole material)
For example when something changes in the scene that has a specific material (and that material is instanced into multisubobject etc and some is in proxies and some not)
Also, for the include exclude list, to have an option per material
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