The more I learn about VRay the more I find that what I ask for is already there. But what about procedural maps similar to Bercon maps or the Noise Map or Celular Map from Max? I guess you will ask, what problem am I trying to solve? Well, the first is that VRay RT does not work with these maps, and the second I guess is that I have a feeling that a procedural map implementation through VRay will be more geared at the consumer's necessity, finding that Cellular or Noise Maps at Max are very cumbersome in terms of settings and I don't get exactly what I want every time. I don't even know if this is something that is even largely wanted or desired, but I wanted to put it out there and see what the response is. If your immediate response is "tomatoes" then so be it.
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I second!
Bercon map is awesome but sometimes slow to follow with max version and also slow to debug.
we need noises that contain all the usual type: perlin, alligator, worley and voronoid and the most awesome feature is that they can be deformed by another map creating more natural patterns.
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www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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and what i really, really want is some nice procedurals that can do this inside max:
http://www.mandelbulber.com/gallery_page1.php
having said that if i tried to use vraymetaballs to render those id be there for a year.
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If I could code what I want and if I had the time to do it I would not be one of your customer I guess! lol!
I will start from here:
http://joshbeam.com/articles/getting_started_with_glsl/Last edited by jstrob; 11-12-2015, 07:17 AM.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Originally posted by jstrob View PostIf I could code what I want and if I had the time to do it I would not be one of your customer I guess! lol!
Also, wasn't there somebody that was suppose to take over the Bercon development stuff from Jerry? Wasn't Dave or somebody going to take it over? Can't ChaosGroup license it from Jerry and then give it some love to be part of V-Ray? Just asking, because who knows how Autodesk will change the SDK for 2017 or 2018 and each time somebody has to recompile Bercon. In the meantime nothing new is happening with Bercon as far as I'm awareKind Regards,
Morne
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Originally posted by Morne View PostI agree
Also, wasn't there somebody that was suppose to take over the Bercon development stuff from Jerry? Wasn't Dave or somebody going to take it over? Can't ChaosGroup license it from Jerry and then give it some love to be part of V-Ray? Just asking, because who knows how Autodesk will change the SDK for 2017 or 2018 and each time somebody has to recompile Bercon. In the meantime nothing new is happening with Bercon as far as I'm aware
Best
alex
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Also I sell some content on turbosquid. For that I can't use plugins except vray. So if I have a scene with bercon noise I have to bake them if I want to sell it.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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My kingdom for a clouds procedural that would let me create something like the clouds you see in EON's "Ozone" plugin!Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by Macker View PostMy kingdom for a clouds procedural that would let me create something like the clouds you see in EON's "Ozone" plugin!
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Well yes in an ideal world that would be perfect, but I can imagine it would take a fair amount of resources to create something like that. Mind you, realistic procedural skies would be a feature that would blow other render engines out of the water in a field that is beginning to show signs of stagnation (I think).Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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I don't think ozone has different noises than Houdini or Bercon maps already has. It looks like a mix of perlin, simplex, worley, alligator, voronoid with fBm and turbulence. I even wonder if the have distortion by map feature like houdini and bercon.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Having the problem you were foreseeing!!
The recompile of bercon maps for 2017 doesn't work for me
not a valid win32 application error...
When you start using bercon, it is a real pain in the ass to do without, I a holding the switch to 2017 for my company just because of this FREE plugin that is always slow to update, if Chaos was selling it as a plugin for Vray I would buy it!!!
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gregvfx you probably downloaded the wrong file. https://github.com/Bercon/BerconMaps...ps_2017_64.dlt
This is the one I am using and it works fine.
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no, that's the one I downloaded after having the error message the first time. This is giving me the exact same error message.
At home I am using parallels on a mac, with a fresh install of windows ten without the 6 past years of DotNet and MSVB+ or whatever development stuff that was needed at the time... I have a feeling that it is something missing in that area...
I only test Max 2017 at home waiting to deploy it at work where I probably wouldn't have all these issues, but I am waiting until I have none at home...
Dunno if it is really making sense though but I wasn't having any problems with parallels and Max except for the not so slow viewport in openGL, compatibility wise everything was working when running the old Win7 with years of updates...
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