I would like vray to allow to create vdb stuff like conversion from fog to mesh and mesh to fog.
shape construction, noise modulation, advection.
I would like basically to be able to create a shape in poly convert it to fog, carve that fog tridimensionally using procedural noises and then convert the result back to mesh (or just render it like we can do already).
Is this stuff that should be implemented directly in max by autodesk? well probably but they it will probably take them years to do when I guess Vlado can do this in one day!
see here: http://www.openvdb.org/about/
Thanks!
shape construction, noise modulation, advection.
I would like basically to be able to create a shape in poly convert it to fog, carve that fog tridimensionally using procedural noises and then convert the result back to mesh (or just render it like we can do already).
Is this stuff that should be implemented directly in max by autodesk? well probably but they it will probably take them years to do when I guess Vlado can do this in one day!
see here: http://www.openvdb.org/about/
Thanks!
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