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  • #16
    Originally posted by jstrob View Post
    Ok good to know. But it seems like a plugin , it's not integrated in maya right?
    VRay is a plugin also so....
    www.deex.info

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    • #17
      Yes vray is a plugin but it's a plugin many max users and now maya users already have. It's also really not a problem selling asset on turbosquid with the vray plugin.

      __________________________________________
      www.strob.net

      Explosion & smoke I did with PhoenixFD
      Little Antman
      See Iron Baby and other of my models on Turbosquid!
      Some RnD involving PhoenixFD

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      • #18
        Originally posted by super gnu View Post
        its actually possible in vray volumegrid..!! (only with isosurface mode.. mesh mode doesnt work)

        no plugins needed. .. only thing missing is the working viewport preview.. and the fast rendering (although does seem faster than metaballs)

        check this file out:

        load any vdb (i used icosahedron.vdb, incuded in that zip)

        set surface to "texture" and choose your procedural texture

        choose some cutter geometry and use that to carve out the form you want.

        render![ATTACH]27483[/ATTACH]
        Cool! I'm looking into this! that would be a replacement for this particular vdb feature. I'm just wondering if we can then convert it to mesh for further processing?

        __________________________________________
        www.strob.net

        Explosion & smoke I did with PhoenixFD
        Little Antman
        See Iron Baby and other of my models on Turbosquid!
        Some RnD involving PhoenixFD

        Comment


        • #19
          With just an area light it's rendering in 30 seconds here. The most interesting with this method (the texture surface of the vray volume grid) is that the edges are really sharp! The downside is that we can't convert this to mesh to add other modifiers or to sculpt it in zbrush.

          Click image for larger version

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          Thanks for sharing this super GNU!
          Last edited by jstrob; 15-12-2015, 07:34 PM.

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

          Comment


          • #20
            I just recorded this video to show how it goes in Houdini.


            __________________________________________
            www.strob.net

            Explosion & smoke I did with PhoenixFD
            Little Antman
            See Iron Baby and other of my models on Turbosquid!
            Some RnD involving PhoenixFD

            Comment


            • #21
              Chaos: any possibility of the above vrayvolumegrid workflow being made to work with mesh mode and viewport preview? There is the attached max file a few posts back to test if you want

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              • #22
                i was going to say that the nice thing about this method isw it works with RT (cpu) so its not as painful to set up as it might be... However, ive found the procedural textures are different between rt and production, making any tweaks to the procedurals in rt useless.

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                • #23
                  just playin.. inside the cheese.

                  Click image for larger version

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                  slow to render, but pretty impossible any other way than an isosurface.

                  some stepping visible.

                  be nice to have a way to remove the random floating bits, but id imagine that would be rather hard without a decent viewport preview.

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                  • #24
                    Heh that does look nice

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #25
                      Originally posted by vlado View Post
                      Heh that does look nice

                      Best regards,
                      Vlado
                      yeah id love to
                      a) remove the floating bits

                      and

                      b) put some vegetation and stuff on the level bits.

                      but both would require a very decent mesh approximation for setup and object placement.

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