Hi,
Would it be possible to have multiple outputs for the OSL texture map?
I noticed that the Substance Bitmap2Material map has multiple outputs available through the 'Additional Params', which is a separate rollout in the Slate editor. Another option would be to make it available to the Map Output Selector map, which is again made for Substance maps it seems.
This way you can output say a ground texture and a bump map or a mask at the same time, without having to duplicate the map, which will hopefully save on render time as well. For example you could populate a VRayMtl with just one map.
Thanks!
Rens
Would it be possible to have multiple outputs for the OSL texture map?
I noticed that the Substance Bitmap2Material map has multiple outputs available through the 'Additional Params', which is a separate rollout in the Slate editor. Another option would be to make it available to the Map Output Selector map, which is again made for Substance maps it seems.
This way you can output say a ground texture and a bump map or a mask at the same time, without having to duplicate the map, which will hopefully save on render time as well. For example you could populate a VRayMtl with just one map.
Thanks!
Rens
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