I would love this. So many times i've gone through a render making sure my reflection depths are all correct, but then there's one object that's seen through an extra layer of glass and it renders a completely different color than the rest of it.
If we could pick a material to calculate the pre pass with (just fully refractive glass, and it's only really refraction that is the issue, reflection is not so bad) and have vray raise the required reflection depths of any objects behind it so they do at least one bounce it would same so much time. It's an arduous enough process trying to work it out as it is and is incredibly easy to miss one.
optimizing reflection depths drastically changes render times - the difference between having everything on 10 and most things on 1-3 is pretty huge so it's a fairly important optimization step for us, but it's so difficult to nail it with the optimum result.
I have no idea how difficult this would be to make but it seems like it would be a fairly logical process. If it was resolution dependent then we could happily render it super low res with no aa and know that any details that it doesn't catch are going to be small enough to not matter.
If we could pick a material to calculate the pre pass with (just fully refractive glass, and it's only really refraction that is the issue, reflection is not so bad) and have vray raise the required reflection depths of any objects behind it so they do at least one bounce it would same so much time. It's an arduous enough process trying to work it out as it is and is incredibly easy to miss one.
optimizing reflection depths drastically changes render times - the difference between having everything on 10 and most things on 1-3 is pretty huge so it's a fairly important optimization step for us, but it's so difficult to nail it with the optimum result.
I have no idea how difficult this would be to make but it seems like it would be a fairly logical process. If it was resolution dependent then we could happily render it super low res with no aa and know that any details that it doesn't catch are going to be small enough to not matter.
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