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  • Ray falloff

    Hi there,

    I wish we had a falloff map that could use the Ray direction, to be able to have the reflection and refraction to shade the same way the camera z does. Would allow to use the double side material with a back face material transparent on a "solid" object to work in reflections. My goal is to fake paper thickness with a shell modifier on a single side poly with the help of a towards/away in camera z. It works pretty well in camera, not so much in reflection, I guess it is also not working for bounces of Gi. If relative to the Ray direction it should work in most cases. If someone has found a way to use the double side mat and still have the feeling of a paper border I would be glad to know!

  • #2
    Can you show some images of what you are trying to do?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Ok I do that on Monday morning.

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      • #4
        Actually it seems to work fine with the good old falloff... maybe it's using Rays direction instead of camera.
        Click image for larger version

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        Can you confirm?

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        • #5
          The Falloff texture works with the ray viewing direction, yes.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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