When rendering wires for various purposes I don't want to take the fully tesselated mesh edges but rather the original, unsmoothed edges but with the smoothed geometry so I turn on "isoline display" in the TS modifier but vray acts strange and produces jaggy/splotchy edges....can we have a fix please?
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Make VRayEdgesTex work with "Isoline Display" option of TurboSmooth
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Originally posted by AC5L4T3R View PostA temporary fix is to collapse the turbo smooth modifier in to editable poly. The isoline display then becomes the actual topology after that, which I painstakingly found out once.
What you can do is add an EditMesh or EditPoly modifier, activate the edges subobject mode and select all edges via Ctrl+A. Then click on "Create Shape from Edges" or "Create Shape" (depending on Mesh or Poly) to create a spline object of just the visible edges. Now you could already set that spline to being renderable and use it as a wireframe, but of course that way the lines will have their thickness visible along the silhouette of the object. Going further you could set the (renderable or sweeped) spline to being non-renderable (in the object properties - not the EditableSpline's settings), and feed it into a VRayDistanceTexture, so that it will create lines on the object's surface.
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Originally posted by Laserschwert View PostWhat you can do is add an EditMesh or EditPoly modifier, activate the edges subobject mode and select all edges via Ctrl+A. Then click on "Create Shape from Edges" or "Create Shape" (depending on Mesh or Poly) to create a spline object of just the visible edges. Now you could already set that spline to being renderable and use it as a wireframe, but of course that way the lines will have their thickness visible along the silhouette of the object. Going further you could set the (renderable or sweeped) spline to being non-renderable (in the object properties - not the EditableSpline's settings), and feed it into a VRayDistanceTexture, so that it will create lines on the object's surface.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostWow that's some imaginative use of the distance texture. I'm always amazed what users come up with
Best regards,
Vlado
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Originally posted by AC5L4T3R View PostA temporary fix is to collapse the turbo smooth modifier in to editable poly. The isoline display then becomes the actual topology after that, which I painstakingly found out once.
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