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IR maps in distributed rendering

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  • IR maps in distributed rendering

    I have to make animation, 3000 frames. This means one PC has to render every 15 to 20 frames for light solution. Thats 150 - 200 renders of full GI.
    If one PC is calculating light solution and it needs 20 min for each frame that's 200 times 20 = 66 hours and thats too long for me to wait.
    After that I still have to render everithing again on my 4 PC's. It would be much faster if all my PC's could render that 200 frames of light solution.
    I think Final Render can do that. ( GI in DR ).
    Does anyone knows would this option be available in future versions of Vray.
    Thats the most important feature for me when I do animations using GI.
    www.VisualizationStudio.com

  • #2
    You can split the nth frame Imap process over all machines and then merge with the Imap viewer.

    --Jon

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    • #3
      So there will be no flickering that everybody is talking about when you pass from area of first map to area of second map in animation?
      www.VisualizationStudio.com

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      • #4
        hmmm, I haven't actually done this yet but I know it can be done. Where did you read of flickering with this technique?

        --Jon

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        • #5
          I thought that only one PC can calculate IR map and that IR map is not suposed to be calculated on many PCs. If this is posible than it would solve all my problems, I'll try it next few days.
          But one question, if only one PC can calculate IR map and it can be dual PC, so it means two procesors, why isnt it posible to calculate it on many computers. If two procesors can do it than the best solution is to have quad Opterons for this task or am I wrong maybe.
          www.VisualizationStudio.com

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          • #6
            Quad opterons should work great
            Eric Boer
            Dev

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            • #7
              this is possible

              this technique is only for camera movement

              for example an animation of 300 frames

              vray parameters
              in global switch don't render final image

              Vray advanced irradiance map parameters
              -choose incremental add to curent map in
              Advanced irradiance map parameters
              don't delete: ok
              Auto savek ''animation irmap01''

              in your common parameters
              -every Nth frames: 25 if your camera movement are not to fast

              range 0-100

              net render: ok

              render


              in render output

              don't save file

              choose computer 1

              same think with computer 2

              Auto savek ''animation irmap02''

              range 100-200

              and so on

              when you have your three irmap

              lauch imap viewer merge the three irmap

              save ''animation irmap 123''

              in max
              vray parameters
              in global switch render final image

              Vray advanced irradiance map parameters
              -choose from file : ''animation irmap 123''

              in your common parameters
              -every Nth frames: 1

              range 0-300
              net render: ok

              sorry for my bad english
              hope that it can help you

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              • #8
                Thanks a lot, I'll give it a try.
                www.VisualizationStudio.com

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