Hi all,
as written in the subject i was wondering if it would be possible in the future to have a texture that reads VolumeGrid channels to have a more complete control over volume shading/displacement.
I reckon that PhoenixFD_TexMap does exactly this but unfortunately only reads PhoenixFD grids.
Cheers,
fede
as written in the subject i was wondering if it would be possible in the future to have a texture that reads VolumeGrid channels to have a more complete control over volume shading/displacement.
I reckon that PhoenixFD_TexMap does exactly this but unfortunately only reads PhoenixFD grids.
Cheers,
fede
Comment