I would like it if the gi control for gi multiplier was better integrated into the vray material, as most people ignore the important aspect of gi control due to the use of 2 materials to do it, it shouldn't be that hard either.
What i would like it there was a summation of energy of somesort for the materials, so that diffuse+absorb+reflection+refraction=total light hitting, so you get even better materials due to their more correct aproach to the way they interact with light.
What i would like it there was a summation of energy of somesort for the materials, so that diffuse+absorb+reflection+refraction=total light hitting, so you get even better materials due to their more correct aproach to the way they interact with light.
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