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decouple reflection/refraction global switch

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  • decouple reflection/refraction global switch

    Any chance of this happening? Currently when I'm baking textures I'll want to turn off reflections to keep them out of the baked textures. The issue is that if there's glass in the scene and refractions are turned off it can affect the quality of the lighting if the GI and lights are affected by refraction.

    Being able to tick this on and off would be a cleaner method than using the VMC script and obliterating all the settings off on all the materials - then reloading a previous iteration to restore.
    Brendan Coyle | www.brendancoyle.com

  • #2
    +1 for this, same reason!

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    • #3
      +1 !
      thanks to VMC script but it will be good to have reflection on a side and refraction on the other side...
      (Sorry for my bad english)

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      • #4
        +1. One more checkbox (which I know is exactly what CG wants to avoid :P)!
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

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        • #5
          It's been requested before and makes sense in certain situations, so we'll see...

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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