Hi,
In our global illumination method the light ray is distributed and reflected evenly in each direction, even if we have only one flat polygon which is bouncing light(like on the picture 1).
Is it possible or is there any trick that can switch my GI distribution from surface to something like law of reflection with only one bounce? (not all the arrows like first picture)
It would be great if there was the setting which we can adjust the directional of GI between these methods.
Reflection Caustics in V-ray 3.3.05 behaves simillar, a lot of primary bounces in each possible direction.
I know that at the bottom of setting there is option Caustics, but it's extremly unpredictable and time consuming for interiors.
Thanks in advance,
Best regards
In our global illumination method the light ray is distributed and reflected evenly in each direction, even if we have only one flat polygon which is bouncing light(like on the picture 1).
Is it possible or is there any trick that can switch my GI distribution from surface to something like law of reflection with only one bounce? (not all the arrows like first picture)
It would be great if there was the setting which we can adjust the directional of GI between these methods.
Reflection Caustics in V-ray 3.3.05 behaves simillar, a lot of primary bounces in each possible direction.
I know that at the bottom of setting there is option Caustics, but it's extremly unpredictable and time consuming for interiors.
Thanks in advance,
Best regards
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