Wouldnt it be great, if vray for 3dsmax has a one quick button
to create UV lightmaps inside 3Dsmax, which you then can use to bake the VRAY GI maps.
Like Unity has one button for creating UV light maps.
Wich are then used be enlighten too calculate the GI solution one time only for static models.
that would be a great speedup for rendering walktroughs, and it would be awesome
if you can then take those maps to example unity. and skip Enlighten.
And for the unity workflow.
I rather do it with vray then in unity, because i can get faster feedback in 3dsmax with vray.
then waiting for enlighten too make a solution which is crap and then redo numerous itterations in unity.
for example i could make my lighting setup first in 3dsmax/vray render previews as usual and when content.
push a vray button too generate uv lightmaps, give vray some baking time. and voila you have a static GI model.
would it work?, or is my reasoning flawed.?
what are your opinions?
to create UV lightmaps inside 3Dsmax, which you then can use to bake the VRAY GI maps.
Like Unity has one button for creating UV light maps.
Wich are then used be enlighten too calculate the GI solution one time only for static models.
that would be a great speedup for rendering walktroughs, and it would be awesome
if you can then take those maps to example unity. and skip Enlighten.
And for the unity workflow.
I rather do it with vray then in unity, because i can get faster feedback in 3dsmax with vray.
then waiting for enlighten too make a solution which is crap and then redo numerous itterations in unity.
for example i could make my lighting setup first in 3dsmax/vray render previews as usual and when content.
push a vray button too generate uv lightmaps, give vray some baking time. and voila you have a static GI model.
would it work?, or is my reasoning flawed.?
what are your opinions?
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