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  • architectual camera

    finalrender has this "architectual" camera type, for 2-point perspective, like with the camera correction modifier but without hassles.

    would be a nice addition to vray's cameras.

    http://www.finalrender.com/products/...PID=36&FID=377
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

  • #2
    to be honest ive never had a problem with max'es Arch Cam... does well for me ...
    Natty
    http://www.rendertime.co.uk

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    • #3
      I always use the skew modifier to correct the perspective.

      Just apply it to your camera, set skew axis to Y, enter 90 for direction, and fiddle with the amount to get rid of the 3rd prespective point.
      No problems with Vray. (althought I had some problems with Brazil once..)

      Cheers,
      http://miroslawski.net

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      • #4
        well the camera correction modifier in max6 works good.
        it's just annoying to use it. you always have to re-adjust it if you change the camera. and when switching to perspective mode the perspective is "corrected" too, and it's a pain to reset it.

        with finalrender there is a "architectual" camera type you can choose, and every render will be corrected automatically.
        Marc Lorenz
        ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
        www.marclorenz.com
        www.facebook.com/marclorenzvisualization

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