Is it possible to somehow bake the unwrap that the triplanar does in rendertime? For example in the map node, we could select which channel to bake it to, click bake and it somehow could do a render calc without affecting the actual render setup in the scene.
This would be amazing not only so that we could use it in other render engines that don't have such a good triplanar, but also to minimize the calculations at render time. Also we could then customize the unwrap if needed. I don't know how long this would take, but probably doing it on the GPU side would be faster?
This would be amazing not only so that we could use it in other render engines that don't have such a good triplanar, but also to minimize the calculations at render time. Also we could then customize the unwrap if needed. I don't know how long this would take, but probably doing it on the GPU side would be faster?
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