I would love to be able to include vrscene file references (similar to vrproxy objects) including materials and animation. Ideally I could also override certain materials / object properties from the vrscene file.
I see something similar looks to be in the works for Maya, is there a plan to bring it to Max? http://forums.chaosgroup.com/showthr...hlight=vrscene
My particular use case is to create a big complex scene that isn't animated, export it to vrscene format, then import it to an animated scene and override the object properties to make everything in the static scene a matte / shadow material. It would cut out tedious manual work of converting scenes to be used for matte / shadow passes with each update.
I see something similar looks to be in the works for Maya, is there a plan to bring it to Max? http://forums.chaosgroup.com/showthr...hlight=vrscene
My particular use case is to create a big complex scene that isn't animated, export it to vrscene format, then import it to an animated scene and override the object properties to make everything in the static scene a matte / shadow material. It would cut out tedious manual work of converting scenes to be used for matte / shadow passes with each update.
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