Is it possible? I wouldn't need blending of course, but it would be much more convenient to check texture scale in the viewport, especially for textures that are indirectly affecting the result such as bumpmaps etc.
My workflow for the moment is to create a VRayLightMtl, assign it to the object, start RT and play with scale until I am satisfied. Having a viewport display would increase my work speed quite a bit.
My workflow for the moment is to create a VRayLightMtl, assign it to the object, start RT and play with scale until I am satisfied. Having a viewport display would increase my work speed quite a bit.
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