Announcement

Collapse
No announcement yet.

Can vray be as simple as octane

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Can vray be as simple as octane

    If you can make as simple and fast as octane I will for sure buy it. Like in octane I choose kernel type and hit render. That's all.

  • #2
    I would rather say that in V-Ray the only difference is that you don't haven to choose a kernel type. Artists should not even know what a kernel is, if you ask me.
    As for speed, you better test to see how it works for you. I think making it as fast as Octane will not be a good thing to do .

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

    Comment


    • #3
      Originally posted by cb LLC View Post
      If you can make as simple and fast as octane I will for sure buy it. Like in octane I choose kernel type and hit render. That's all.
      The latest builds of V-Ray by default are just as simple as Octane. There isn't even a kernel type to choose.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        and i wont call octane fast...
        render a noise free image...

        Comment


        • #5
          I did check out the 4 Titian card Octane render on Youtube and it was impressive. However, I don't have a clue what it doesn't support.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            i still think an artist does better job when he is not a technician and does not adjust 1000 buttons to get the results he needs.

            Comment


            • #7
              Thanks Vlado
              I will check it out
              I just remember metal ray and what pain it was to use with all GI stuff and etc.

              Comment


              • #8
                wtf is a kernel

                Comment


                • #9
                  Originally posted by cb LLC View Post
                  i still think an artist does better job when he is not a technician and does not adjust 1000 buttons to get the results he needs.
                  And a technician does a better job when they are given an adequate level of control.

                  Comment


                  • #10
                    hows about "make octane as powerful as vray and i may buy it"? seriously, if all you are after is what octane gives you... just, err, use octane? seems a very competent renderer. but i doubt very much they would have chosen it to render Civil War.

                    these "but octane is so easy" posts are getting boring. vray now is almost universally optimised at the default settings.. i dont understand why people think its hard to use. just need to change the default 1 minute time limit and you are good to go.

                    however unlike Octane you can tweak the hell out of it and get whatever result you want.

                    Comment


                    • #11
                      Yeah it's always a bit of a tough point - Vray started off a lot earlier with very different computer speeds that didn't allow for brute force gi and instead used undersampled GI methods to make it possible to render a scene in a reasonable time. Octane started off ten years later when computers were far quicker, GPU rendering was possible so sticking to only brute force was far easier. If vray was made today then Vlado'd likely skip over any of the undersampled methods and you'd have a much cleaner ui but unfortunately similar to 3dsmax, he has to support all of the old scenes that used irmap and so on.

                      Comment


                      • #12
                        We still use IR/LC for a lot of our needs. Not everyone is doing photorealism 100% of the time. Sometimes we need to get through 5 minutes of rendered animation a day in which case the render time is calling the shots. We probably wouldn't get by if all we had in our toolbox was brute force methods.

                        Comment


                        • #13
                          Yep - if you're doing a huge digital set then IRmap and LC is seriously useful too, the older methods are still very very relevant

                          Comment


                          • #14
                            Originally posted by squintnic View Post
                            wtf is a kernel
                            Many Kernels.
                            Click image for larger version

Name:	82319_corn_kernels.480.jpg
Views:	1
Size:	89.7 KB
ID:	862392
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15
                              How do you get in the private forum, if you didn't buy it anyway... That aside. If you only click render and that's it, in my eyes you're just a setdresser, where's the fun in that?
                              A.

                              ---------------------
                              www.digitaltwins.be

                              Comment

                              Working...
                              X