If you can make as simple and fast as octane I will for sure buy it. Like in octane I choose kernel type and hit render. That's all.
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Can vray be as simple as octane
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I would rather say that in V-Ray the only difference is that you don't haven to choose a kernel type. Artists should not even know what a kernel is, if you ask me.
As for speed, you better test to see how it works for you. I think making it as fast as Octane will not be a good thing to do .
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
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Originally posted by cb LLC View PostIf you can make as simple and fast as octane I will for sure buy it. Like in octane I choose kernel type and hit render. That's all.
Best regards,
VladoI only act like I know everything, Rogers.
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I did check out the 4 Titian card Octane render on Youtube and it was impressive. However, I don't have a clue what it doesn't support.Bobby Parker
www.bobby-parker.com
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hows about "make octane as powerful as vray and i may buy it"? seriously, if all you are after is what octane gives you... just, err, use octane? seems a very competent renderer. but i doubt very much they would have chosen it to render Civil War.
these "but octane is so easy" posts are getting boring. vray now is almost universally optimised at the default settings.. i dont understand why people think its hard to use. just need to change the default 1 minute time limit and you are good to go.
however unlike Octane you can tweak the hell out of it and get whatever result you want.
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Yeah it's always a bit of a tough point - Vray started off a lot earlier with very different computer speeds that didn't allow for brute force gi and instead used undersampled GI methods to make it possible to render a scene in a reasonable time. Octane started off ten years later when computers were far quicker, GPU rendering was possible so sticking to only brute force was far easier. If vray was made today then Vlado'd likely skip over any of the undersampled methods and you'd have a much cleaner ui but unfortunately similar to 3dsmax, he has to support all of the old scenes that used irmap and so on.
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We still use IR/LC for a lot of our needs. Not everyone is doing photorealism 100% of the time. Sometimes we need to get through 5 minutes of rendered animation a day in which case the render time is calling the shots. We probably wouldn't get by if all we had in our toolbox was brute force methods.
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Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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How do you get in the private forum, if you didn't buy it anyway... That aside. If you only click render and that's it, in my eyes you're just a setdresser, where's the fun in that?
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