I understand that rounded edges uses bump mapping - and that's why at the moment it needs a map in the bump slot - but it doesn't seem to be the most intuitive implementation because it doesn't function in the way you'd expect a map to.
It's such a useful feature that maybe it could be a parameter in any v-ray material's main rollout?
It's such a useful feature that maybe it could be a parameter in any v-ray material's main rollout?
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