I cannot stress enough how important the procedural textures are in our workflow. So far RT GPU only supports the noise texture in the bump slot, but that is not enough. Here is a list of needed textures, sorted by priority:
1: BerconNoise (especially with the distortion feature)
2: Cellular
3: Speckle
4: Smoke
Also, these "operator-masks" are needed:
1: Mix
2: Mask
3: Composite
I know that this sounds very demanding, but if there is support for all of these in all channels (color, diffuse and especially bump), I would have no hesitations to switch over to RT GPU for production.
EDIT: Maybe there is a way to use the procedurals from the VrMat Editor? Basically V-Ray's own implementation of said textures.
1: BerconNoise (especially with the distortion feature)
2: Cellular
3: Speckle
4: Smoke
Also, these "operator-masks" are needed:
1: Mix
2: Mask
3: Composite
I know that this sounds very demanding, but if there is support for all of these in all channels (color, diffuse and especially bump), I would have no hesitations to switch over to RT GPU for production.
EDIT: Maybe there is a way to use the procedurals from the VrMat Editor? Basically V-Ray's own implementation of said textures.
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