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Erode/Dilate parameter vor VRayDistanceTex

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  • Erode/Dilate parameter vor VRayDistanceTex

    I'm doing asphalt cracks and I noticed that my cracks were too thick.
    For best control, I imported them as splines from Illustrator and they're fairly complex. I use the DistanceTex to map them onto the asphalt in a displacement shader to get the cracks.
    It's working very good so far, but now that I see they are too thick, it would have been really nice to have an Erode/Dilate parameter inside the DistanceTex to basically offset the edge of which the inside solid color starts.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag
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