Hi,
Here are wishlists from my colleagues and myself:
1. Frischluft style of DOF controls in VRayFrameBuffer. We would like to have AfterEffect plugin / Frischluft style of DOF control, which you can specify any point on the screen and tell V-Ray that point correspond to the 3D scene is the focus point.
2. Make VRayRT support "fog", "Lens flare" and "glare" (like Octane Render)
3. Option for an automatic switch from irradiance map "animation prepass" to "animation rendering."
4. Seamless switch between CPU and GPU rendering. Sometimes when you change from VRay to VRayRT, you lost some parameter that already setup.
5. A modifier or utility that able to scale all maps in a shader globally, support VRayDirt, VRayCuravture this kind of geometry-sensitive maps. Once collapse that modifier, it automatically updates all it's UV tiles, Radius of VRayDirt of that shader. Discussion here:
http://forums.chaosgroup.com/showthr...aders-globally
Rgds,
Chen
Here are wishlists from my colleagues and myself:
1. Frischluft style of DOF controls in VRayFrameBuffer. We would like to have AfterEffect plugin / Frischluft style of DOF control, which you can specify any point on the screen and tell V-Ray that point correspond to the 3D scene is the focus point.
2. Make VRayRT support "fog", "Lens flare" and "glare" (like Octane Render)
3. Option for an automatic switch from irradiance map "animation prepass" to "animation rendering."
4. Seamless switch between CPU and GPU rendering. Sometimes when you change from VRay to VRayRT, you lost some parameter that already setup.
5. A modifier or utility that able to scale all maps in a shader globally, support VRayDirt, VRayCuravture this kind of geometry-sensitive maps. Once collapse that modifier, it automatically updates all it's UV tiles, Radius of VRayDirt of that shader. Discussion here:
http://forums.chaosgroup.com/showthr...aders-globally
Rgds,
Chen
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