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Weight parameter for LUT

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  • #16
    Originally posted by jstrob View Post
    For me it would be just a matter of iteration speed. I would never use the result itself but rather use it as a preview tool and then output the raw knowing it will work in comp.

    In fact we already have many settings to preview our output and we already have a LUT checkbox. But as it is it's not useful at all. Cause a LUT is always created to be applied on certain type of image (most of the time a very desaturated image) so a way we could use LUT on our CG renders is by mixing them and varying their intensities to try as many looks as possible in the fastest time possible. Cause LUTs are just color correction presets after all. There are no rules about using color corrections preset!
    I've just found this interesting article that describe why LUTs usually looks weird when we add them to render and how to "Fix" that.Take a look here(better example at Reply #2 ):
    https://corona-renderer.com/forum/in...c,12728.0.html
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    • #17
      That's awesome.
      Looks like the guys there put a lot of time into achieving photorealistic results and finding photorealistic approaches.
      Vray team needs to invest some more time in figuring out what's with all those tonemappings.

      Originally posted by M.Max View Post
      I've just found this interesting article that describe why LUTs usually looks weird when we add them to render and how to "Fix" that.Take a look here(better example at Reply #2 ):
      https://corona-renderer.com/forum/in...c,12728.0.html
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