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meshsmooth just at rendering

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  • meshsmooth just at rendering

    what about anything like meshsmooth in vray-material, so you dont have to apply a meshsmooth modificator.

    something more comfortable like a rounded curve and there you specify the diameter for this...

    so you can maybe make a wall and have at all the edges the same radius depending on the material.

  • #2
    hmm

    hi pete 242

    i think meshsmoth at rendertime is something on vlado´s to do list for further vray things. (something like renderman does if i am not wrong )

    but woud this be the right place, the vray mat ?

    Tom

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    • #3
      i am not sure, if this will be the right place...

      but in my workflow, i nearly allways import dwg-files from autocad, put materials on them, set lightings, mappings and rendersettings and then i would like to push the render button, without the time consuming meshsmooth...

      i often do mapping just on so less objects as possible, because i have to change often geometry again and again from autocad... so i just apply a uvw-box-map to all objects and after material-settings, i hit the renderbutton...

      so i guess, it would be the easiest to put it in the materials, because usually you have the same settings for the same materials... so like steel-panels, wood or so... the roundings of the corners in natura often come a lot from the material-properties...

      i would like to have this for example for all wood objects at the same time


      maybe for this should be an object override-thing, maybe this will be great to choose for different edges... but for normal and sep. fast use, for me it would make most sense to put in material

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      • #4
        i think this could be something like part of a toonshader... so there it will be the angle of direction of the surfaces... so this would be in my eyes just a shaderthing... because the edgebehavior is maybe just like linghten up or darken (easy spoken)... this could be maybe enough to get a real effect...

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        • #5
          as mcuh info I got by the forum and the help file, the displacement engine already have some kind of tesselation control, that might be used for this purpose too. (just an idea)

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          • #6
            F-edge plugin does this things nicely via bump map. The only problems are sharp corners (where 3 walls meet for example).

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