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Motion blur geometry samples = 0?

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  • Motion blur geometry samples = 0?

    Edit: Mistake in the title - of course the minimum should be 1, not 0...

    Would it be possible to have the motion blur geometry samples in the render settings not limited to a minimum of 2? I have a huge scene with thousands of objects where I want only a handful of objects to render with motion blur, so I'd like to set this to 1 and override it in the VRay properties of each object, instead of having to do it the other way around (and having to set the override in the other 100k objects).

    Or is there any better way to have only specific objects render with (object only) motion blur?

  • #2
    You can set Geometry Samples to 1 through MaxScript via the following command:

    Code:
    vr=renderers.current
    vr.moblur_geomSamples=1
    Then you can override the geometry samples of the desired objects via V-Ray Properties.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Thanks, that's a nice workaround

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      • #4
        Oooh that's good to know. Is this something we could have as an option within the vray dialogue ?
        Regards

        Steve

        My Portfolio

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        • #5
          It's a relatively rare case... I don't know if we need to expose an option for it. We could make the minimum value for the geometry samples to be 1 in the renderer settings though.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            That would be good. I often use selective motion blur and I doubt I'm the only one, especially with limited time.
            Regards

            Steve

            My Portfolio

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            • #7
              Originally posted by vlado View Post
              We could make the minimum value for the geometry samples to be 1 in the renderer settings though.
              That would be highly appreciated!

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              • #8
                +1

                I've sought a solution for this in the past but didn't think to use maxscript. I don't see any harm in allowing the spinner to hit 1.

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