As it is now, when slicing an object with the VRayClipper, the resulting face edges aren't reacting to the EdgesTex map. Since I'm using it to put chamfers on pretty much everything, I hope it could be made to work with the clipper's faces as well. I know it's basically just a visibility trick, but do you think there is a chance of it piping an info about the slice edges into the EdgesTex as well?
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Wish: Make VRayClipper faces work with VRayEdgesTex
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